2D Animator
Role Responsibilities
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Animate 2D characters, enemies, UI elements, and environmental props using [Unity]
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Collaborate with designers to ensure animations read clearly in gameplay and match timing windows
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Iterate on animations based on feedback from art direction and playtesting
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Contribute to animation rigs, particle effects, or cutscene storyboards
Role Requirements
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Portfolio demonstrating 2D character animation (motion, weight, timing, appeal)
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Proficiency in at least one of: Unity, Spine, or similar motion Animation software.
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Basic understanding of animation principles (squash & stretch, anticipation, follow-through)
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Self-motivated with good communication skills; comfortable working asynchronously if remote
Notes
- Familiar with anime/manga/game/vtuber culture, being a weeb is a plus!
- Remote available (on-site Surabaya preferred)